Cyber Dragon Zwei
LIGHT 4

Cyber Dragon Zwei

  • Archetype:
  • Cyber Dragon

  • ATK:
  • 1500

  • DEF:
  • 1000

  • View:
  • 4386




If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.




 
 
AI Power Analysis
Material body / NormalConfidence: Medium
55± 6/ 100
Power Score
Intrinsic 54
Deck 56

Cyber Dragon Zwei — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 56 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Combo enabler

Why it scores here

Cyber Dragon Zwei is a Level 4 LIGHT Machine with 1500 ATK, and its main value is as a generic body that also takes the name "Cyber Dragon" in the GY and, once per turn, while on the field, after revealing a Spell from hand. Its deck presence (128 decks, 25 archetypes, 46 in the Cyber Dragon archetype) confirms it is consistently played and cheap to run, but that frequency is not treated as power. The ATK boost is limited to the Damage Step and gives no interaction, card advantage or combo evidence, so its 1500 ATK earns almost nothing.

Axis scores

Axis Score Evidence
Accessibility 60 128 decks run it at 1.59 copies on average, but its name change needs a Spell in hand, and no combo starter or searched evidence was supplied (observed deck count; text-based cost is verified).
Combo & Conversion 35 No combo boards were supplied, so the card's conversion of one card into a board is inferred only from its text, and its name change is the only verified enabler (inferred).
Resource Economy 20 No searches, draws, GY banish or recursion appear in the text, so there is no card advantage to credit (verified text).
Effect & Interaction 10 The text has no negation, removal or hand-trap effect; the Damage Step ATK boost is not interaction (verified text).
Material Utility 65 A Level 4 LIGHT Machine body that converts to a Cyber Dragon-named card in the GY, which is useful when a material or requirement checks name (verified text, requirement use inferred).
Resilience & Flexibility 45 The effects are once per turn for the name change, and the GY name persists, but there is no redundancy or multi-turn effect (verified text plus inference).
Deck-Building Efficiency 75 1 to 3 copies, no garnet or lock restriction, and strong partner density (top partner Cyber Dragon in 93% of decks) make it cheap to run (observed deck stats).

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler (Starter). Intrinsic ≈ 54, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 LIGHT Machine body with 1500 ATK fits many Level 4 requirements (verified attributes; use inferred)
  • Name becomes "Cyber Dragon" in the GY, which can satisfy name-based requirements (verified text)
  • Consistently played: 128 decks across 25 archetypes, with 1.59 copies on average (observed)
  • Cheap to run: 1 to 3 copies, no garnet or lock restriction (observed and verified)

Weaknesses

  • No combo evidence supplied, so its conversion value is unproven (gap)
  • No negation, removal or hand-trap effect (verified text)
  • The name change needs a Spell in hand, and only once per turn (verified text)
  • The 300 ATK bonus applies only in the Damage Step, so it gives little board value (verified text)
  • Its value depends on the Cyber Dragon ecosystem (observed partners)

Counters / choke points

  • No counter evidence was supplied in the pack; generic interaction is inferred, not measured

Best use

Material body and Cyber Dragon name enabler. Decks: Cyber Dragon.

Evidence & gaps

  • Verified: Level 4 LIGHT Machine, 1500 ATK / 1000 DEF (card text); Once per turn: reveal 1 Spell in hand to change its name to "Cyber Dragon" until End Phase (card text); Name becomes "Cyber Dragon" while in the GY (card text); ATK +300 only during the Damage Step when attacking a monster (card text)
  • Observed: Played in 128 decks at 1.59 copies on average; 46 in archetype 716 (deck evidence); Top partners: Cyber Dragon 93%, Cyber Dragon Core 82% (deck evidence); No combo boards recorded (combo evidence)
  • Inferred: Name change can satisfy name-based material or requirement checks (requires rulings check); Its utility is mainly as an archetype body, not an interaction piece
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no counter or matchup evidence supplied











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